Climbers

 

Game Type

Turn game: you can play this game only if other player is online

 

Target

The game consists of several rounds where the players simultaneously attempt to guess a secret word or phrase letter by letter. A successful round ensures your mountaineer climbs up the face. However, an unsuccessful round means an unwelcome descent. The first to the top wins! If 2 or more players reach the summit at the same time then the player that would potentially reach the highest altitude wins.

 

Controls

For each round use your mouse to do 1 of 4 possible actions:

  • Select a single letter by clicking on one of the letters from the pyramid.
  • Attempt to guess the whole word or phrase by clicking on the blue button with a double up-pointing arrow. You have one attempt at this for every uncompleted word or phrase. Be careful! A wrong guess means starting again from the bottom or from your holdfast lower down the face if you used one (see below).
  • Secure yourself to the face with a holdfast using the yellow button with the holdfast symbol. Every player has 3 holdfasts available.
  • To skip a move.
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Points

Every letter has a certain point value based on its location in the pyramid. The letter at the top of the pyramid has a value of 8 points; the letters in the second row are worth 4 points; the letters in the third row 2 points and the letters in the bottom row are worth 1 point. The point value of the letter determines how many meters the mountaineer climbs up or down the face.

The individual types of move are scored as follows:

  • Selection of a single letter – if the player selects successfully, the mountaineer climbs up a number of meters determined by the value of the letter and the amount of times the letter appears in the word or phrase (e. g. if the letter A has a value of 2 points and occurs 3 times in the answer, the player climbs up by 6 meters). By contrast, if the player guesses wrong then the mountaineer moves down the face by the amount of the the most valuable letter (i.e. 8 meters).
  • Guessing the whole word or phrase – after successfully guessing all the missing letters the mountaineer climbs up by the sum of the value of all the letters in the word or phrase. But remember, a wrong guess means starting again from the bottom or from your holdfast lower down the face if you used one!
  • Secure yourself with a holdfast – the mountaineer stays put.
  • Skip a move – the mountaineer moves down the face by an amount of meters determined by the most valuable letter (i.e. 8 meters).
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Screenshots

 

 

 

Ckick here to Play Climbers