Climbers
Game Type
Turn game: you can play this game only if other player is online
Target
The game consists of several rounds where the players simultaneously attempt to guess a secret word or phrase letter by letter. A successful round ensures your mountaineer climbs up the face. However, an unsuccessful round means an unwelcome descent. The first to the top wins! If 2 or more players reach the summit at the same time then the player that would potentially reach the highest altitude wins.
Controls
For each round use your mouse to do 1 of 4 possible actions:
- Select a single letter by clicking on one of the letters from the pyramid.
- Attempt to guess the whole word or phrase by clicking on the blue button with a double up-pointing arrow. You have one attempt at this for every uncompleted word or phrase. Be careful! A wrong guess means starting again from the bottom or from your holdfast lower down the face if you used one (see below).
- Secure yourself to the face with a holdfast using the yellow button with the holdfast symbol. Every player has 3 holdfasts available.
- To skip a move.
Points
Every letter has a certain point value based on its location in
the pyramid. The letter at the top of the pyramid has a value of 8 points; the
letters in the second row are worth 4 points; the letters in the third row 2
points and the letters in the bottom row are worth 1 point. The point value of
the letter determines how many meters the mountaineer climbs up or down the
face.
The individual types of move are scored as follows:
- Selection of a single letter – if the player selects successfully, the mountaineer climbs up a number of meters determined by the value of the letter and the amount of times the letter appears in the word or phrase (e. g. if the letter A has a value of 2 points and occurs 3 times in the answer, the player climbs up by 6 meters). By contrast, if the player guesses wrong then the mountaineer moves down the face by the amount of the the most valuable letter (i.e. 8 meters).
- Guessing the whole word or phrase – after successfully guessing all the missing letters the mountaineer climbs up by the sum of the value of all the letters in the word or phrase. But remember, a wrong guess means starting again from the bottom or from your holdfast lower down the face if you used one!
- Secure yourself with a holdfast – the mountaineer stays put.
- Skip a move – the mountaineer moves down the face by an amount of meters determined by the most valuable letter (i.e. 8 meters).
Screenshots
Menu:
- Battle Ships
- Climbers
- Cut your way through
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- Hockey Duel
- Checkers
- Chess
- IQ Cards Duel
- Mau Mau
- Pexeso Duel
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- Strip Poker
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Links:
- Popullar Games
- Super Games
- Funny Online Games
- Playing Games
- Music Video Clip
- Girls Images
- Free Wallpapers